1 April, 2011, Tel Aviv, Israel: Freecell Solver Enterprises™, Inc., on behalf of the Freecell Solver™ development team, is glad to announce the upcoming availability of the Webscale™ Edition of Freecell Solver™, the solver for various types of Patience games.
Freecell Solver™, has until now made use of a compile-time choice of primitive, in-memory, data-strctures such as hash tables or self-balancing binary trees, but now we decided that it's time to move on to something more in the spirit of 2010s. Since SQL databases have already become passé, we decided to skip directly to the NoSQL trend of databases (also known as "Oh no! No SQL!") and to write alternative backends for Freecell Solver™ for distributed NoSQL stores such as Cassandra, MongoDB, or CouchDB.
Freecell Solver Enterprises™ is certain that using these modern, high-performance, and highly distributed stores will increase Freecell Solver™'s webscalability, and allow it to process a larger amount of stored positions than it could at the moment at a far greater speed and make Freecell Solver™ be ready for the cloud. As our CTO, Shlomi Fish, says “If you're not excited about it now, you should be.”
Expect the upcoming availability of Freecell Solver™ Webscale™ Edition from the homepage of Freecell Solver™.